Hard Surface Modeling
Organic Modeling
PBR Workflow
3D
Game Asset
Low Poly
Baking & Texturing
This is a realistic 3D robot model I created based on a concept by James McDonald . Modeling and texturing were referencing Elena Romanova . The entire asset was built following a full PBR production pipeline: high-poly modeling, low-poly retopology, UV unwrapping, texture baking, and texturing. I created standard PBR maps including base color, roughness, metallic, normal, and emissive. The goal of this project was to practice realistic material expression and clean game asset production, focusing on both hard-surface mechanical components and natural elements like plants and mushrooms. The final model is optimized for real-time rendering.